DirectX 11 Update - Driver IssuesI came across my first significant bug in the DirectX 11 Compute Shaders (Using CS_4_0 for compatibility with my DirectX 10 card) although it's my fault for using old drivers :) When filling my RWStructuredBuffer with something easy to debug such as: float4(1.1, 2.2, 3.3, 4.4); What actually occurred, when checking on both the CPU and GPU (via pixel shader), was the following: float4(1.1, 1.1, 1.1, 1.1); The X or R component is overwriting all of the other components (Y, Z, W aka G, B, A) It…