Progress on Doom WAD Reader / Extractor #3
Fri Jan 29 2010Uncategorized
Here’s a quick view of the map feature.
Progress on Doom WAD Reader / Extractor #2
Thu Jan 28 2010Uncategorized
These are the screenshots for the application thus far. Nothing special to look at, but somewhat functional. The aim is to provide a window upon extraction to allow customization of how the files are extracted. Whether certain files are left raw, or perhaps converted to a file of choice. Here's what I’ve been thinking so far with regards to extraction in a few releases time: Maps Have their raw constituent components extracted to a folder Have their raw constituent components saved out as a…
Progress on Doom WAD Reader / Extractor
Thu Jan 28 2010Uncategorized
I now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time goes on. The icons for the application will go from 8x8 to 256x256 at all levels of colour, 4-bit, 8-bit and 32-bit I need to port over some code from an old C++ project for the map viewing, but this shouldn’t take too…
New Doom WAD Reader / Extractor Coming Soon
Tue Jan 26 2010Uncategorized
I’ve recently been toying with the early stages of an updated, GUI version of the Doom WAD Reader / Extractor utility that I once released. So in the meantime, I want to upload a quick and dirty (Beta) version of this application, which after feedback via the Contact Me page, I will promptly update and keep updated with cool features, possibly along the lines of the following: Automap-esque map viewer Sounds Playing PC Speaker and Digital audio files Possibly a custom built MUS player Sprites…
GameBoy Emulator Page
Fri Jan 22 2010Uncategorized
I’ve put up a small (Actually, tiny) page on GameBoy Emulation for anybody who’s interested. It’s located in the “Page” section on the right hand side under “Misc”. Here’s a picture of the simple ROM file running as mentioned in the above page being run. I’ve only implemented enough to get this ROM working. It’s still missing quite a few opcodes, I’m not dealing with any of the interrupts, and so on. Currently, I’m saving all of the image data to a simple buffer which I’m using a Device…
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