Progress on Doom WAD Reader / ExtractorI now have the update facility working, I can parse the images (Sprites, Flats and Patches) properly and save them to a file, and the general WAD reading works just fine. To the left is a quick mid-res mock-up of the icon to be used. I’ll probably change it a few times as the time goes on. The icons for the application will go from 8x8 to 256x256 at all levels of colour, 4-bit, 8-bit and 32-bit I need to port over some code from an old C++ project for the map viewing, but this shouldn’t take too…