Yendorian Tales Book I: Chapter 2

(Last updated: 10th February 2018)


Beginning with a seemingly insignificant quest, you were led to the mysterious Lost Isles of Yendor.

Following the trail of a group of evil mages, you encountered civilizations of Gnomes, Elves, and Halflings.

Throughout your journey, you learned that the evil Paltivar had found a way to communicate through portals. He was able to gain the loyalty of three mages, Simech, Cyril and Irudon. These mages unlawfully gathered many powerful reagents to construct a quartz chamber in Thaine.

In the end, you were able to defeat them. Unfortunately, their chamber was already complete, awaiting the eruption of a volcano. When filled with lava, this chamber will be activated and allow Paltivar to be freed from his eternal prison.

And so the story continues…



Programmer: Rodney R. Smith

Art, Music & Sound: Tim Smith


Eugene Gonzalez, Tim Smith, Danny Deloach


Rod Smith II, Kim Schaffner, Tim Smith, Sandra Guy, Kristi Quicksall, Judy Jennings, Alexandra Yeselson, John Shute, Greg Rufus, Don Tittle, Lyn Harris, Marsha Clark, Patricia Franklin, Bruce Davis, Vickie Page, Shari Wharton, Mark T. Johnson, Landis Taylor, Liz Riley, Rodney R. Smith, Roger Blevins, Paul Smith, Donna Karpenko, Neil Fett, Sharon Lehman, T. J. Fett, Pat Thoma, Shelly Smith, Kristine Smith, Juanita Smith, Nadine Smith, Bryan Hurley, Ralph Smith, Brandon Hurley, Judy Vanover, Debbie Hurley, Diane Elpers, Mike Hurley, Kathey Smith, Hunter Nolen, Dick Elpers, Lawrence Saylor, Derek Elpers, Danny Deloach, Chuck Mabrey, Stanley Holt, Steve Smith, Eugene Gonzalez, Craig Shirley


Timothy Smith, Chuck Mabrey, Mike Hurley, Lawrence Saylor, Rod Smith II, Danny Deloach, Hunter Nolen, Eugene Gonzalez


swreg_001swreg_002 swreg_003swreg_004 swreg_005swreg_006 swreg_007

Reverse Engineering

I don’t have too much to write home about here. The basic game archive files are as follows:

  • pictures.vga – Game archive file for all graphics
  • world.dat – Game archive file for all game data

Update 10th February 2018: I’ve recently been reverse engineering the game and have tackled the following:

  • Wall textures
  • Floor textures
  • Almost the entire colour palette
  • Creatures
  • Found the first map in world.dat and a basic understanding of the data structure

See this post for more details.



Music as ripped from the world.dat game archive file in its original Creative Music File (CMF) format – It’s recommended that you use Winamp and the AdPlug Winamp plugin to play this music:



  • Nothing Yet


  1. The demo IS the full game, just with a little added event, which blocks your passage to the next area.
    I noticed this when I was working on a hex hacking guide, and found many items that I know were not available in the demo. One in particular, a key (green if i recall correctly), will teleport you to the area that you would have reached, had the game not blocked your progress. Keep in mind, I have very little experience hex hacking, and the guide I have written is aimed at those of a like level of experience.

    Just go to gamefaqs, and look up this game, I’m the only one who has written anything about it. The method for getting past the demo block is at the bottom of the guide.

    And if anyone happens to know where I can locate the manual or hintbook for this game, or its sequel, Tyrants of Thaine, I would be eternally grateful. I have yet to learn anything about the different character classes, or what the stats do, and this information would be invaluable to me, as I would like to do other guides, and perhaps, down the road, an editor that will allow for the creation of new adventures using this same system (my first dungeon crawler game, ever!).

    Here’s hoping for a miracle (if anyone even sees this, since the game is so old and obscure…)

    Thanks for your time,

    Josh Hines (Volyren Nightsong)

  2. Manual or hintbook?
    The game has a built-in manual, you press F8 to activate it then F1,F2..F6 for various info on maps, creatures, etc.

  3. Dan: I love that feature, was great to see all of the monster pages and the maps too! Was useful for some of the reverse engineering too.

  4. Speaking about the reverse engineering, in the list of files I would include also the executable (in my case sw.exe) as it contains the teleportal destinations and the quest flags acquired when killing monsters

  5. For example, for the package at when you edit swshare.exe at 2f23a (hex) from 80 to 10, 20 or 40 (all in hexadecimal) the south portal that gets you back in Port Hope or the key of Port Hope will tele you in a diferent orientation. 10 is east, 20 is west, 40 is north and 80 is south.
    The bytes at 2f235 and 2f237, initially at C0 and 2E, represent the column and line where you get teleported. You can change those and get teleported wherever you want(but avoid for column a value lower than 50 or line lower than 19)

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