Asura Engine Now Open Source
Sat Mar 12 2011Uncategorized
I uploaded the files, I haven’t yet uploaded my small personal framework that accompanied it, but all you’re missing is some basic file handling class and a custom zlib wrapper, which is probably a little more complicated, but easily replaced. The project is released under GPL, so if you do make any changes that end up seeing a public release, you must make sure to give them back to the project so that we can all benefit. Either send me the code via e-mail, posting a comment or by becoming a…
MOD Monday Podcast LIVE!
Sat Mar 05 2011Uncategorized
I have been accepted by iTunes for the MOD Monday podcast and within 24 hours, the entire archive on this site should be available. Give it a go: http://itunes.apple.com/gb/podcast/mod-monday/id423346018
MOD Monday Podcast!
Sun Feb 27 2011Uncategorized
I’m currently trying to create a MOD Monday podcast using Podpress, something that I hope will facilitate your listening of these excellent tracks. I have to go back and edit each of the posts so far, which of course will take me a while. I will make sure all of my settings are correct before posting it out there.
I'm Still Alive
Tue Nov 23 2010Uncategorized
I’m still alive and well and I know that I’ve fallen atrociously behind in the MOD Monday collection. This is part because I haven’t had chance to listen to many MOD files recently and also because I’ve practically exhausted the top end of my personal collection and so the mod-buffer is empty and I’m struggling to find just one good MOD each week to post up. I promise to catch up fully on the MOD Monday collection on December 6th. Best regards, Terry. P.S. To show my utmost apologies, please…
Must-Have Heroes of Might and Magic III Patches
Thu Jul 29 2010Uncategorized
Here are some patches for Heroes of Might and Magic III that I've stumbled across. Heroes 3 HD - HoMM3 High Resolution Project (Download) This is a fantastic patch that allows you to run Heroes of Might and Magic III at pretty much any resolution that you desire. It even works fine at up to my native 2048x1152 resolution for me. In the second image, you can see a small map practically being displayed at once at such a high resolution. I personally run the game in 1280x800 so that it doesn’t…
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