XNA Progress Post #1 – LightingAt the moment, I’m still concentrating on transitioning to XNA, C# and HLSL, while revising some of the stuff I’ve done previously in OpenGL, but things are going okay in all. So far, I’ve got a working prototype for a deferred shading setup with normal mapping: Deferred Shading with Normal Mapping I also have basic shadow mapping, but I still am yet to include it in the deferred shader. However, here’s what the basic forward lighting shader looks like at the moment: Basic Shadow Mapping This…